'''''Sodium 2: Project Velocity''''' (commonly referred to as simply '''''Sodium 2''''') is a [[mini-game]] in the [[Sodium]] family of spaces in Playstation Home. It is the first sequel to [[Sodium One]].
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'''''Sodium 2: Project Velocity''''' (commonly referred to as simply '''''Sodium 2''''') was a [[mini-game]] in the [[Sodium]] family of spaces in Playstation Home. It was the first sequel to [[Sodium One]].
==Play==
==Play==
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Sodium 2 is a completely free to play (unlike Sodium One) high-speed extreme racing game, similar to the ''WipEout'' series of games. It features single and multiplayer player modes.
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Sodium 2 was a completely free to play (unlike Sodium One) high-speed extreme racing game, similar to the ''WipEout'' series of games. It features single and multiplayer player modes.
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In single player mode, users hone their skills and progress through the Sodium 2 XP system. Users can build XP, complete objectives, earn [[Sodium Credits]], and compete on the world-wide leader board. Based on the player's best time per track, the game automatically includes a replay of two other racers with a time that is slightly better than the player, which promotes further improvement.
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In single player mode, users honed their skills and progress through the Sodium 2 XP system. Users could build XP, complete objectives, earn [[Sodium Credits]], and compete on the world-wide leader board. Based on the player's best time per track, the game automatically included a replay of two other racers with a time that is slightly better than the player, which promoted further improvement.
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In real-time multiplayer mode, players can race against friends or strangers. To maintain even competition, vehicle upgrades are rated on a 1 to 5 star system. Multiplayer races are rated with 1 to 5 stars. Users must downgrade upgraded vehicles to compete in multiplayer races that are of a lower rating.
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In real-time multiplayer mode, players could race against friends or strangers. To maintain even competition, vehicle upgrades were rated on a 1 to 5 star system. Multiplayer races were rated with 1 to 5 stars. Users had to downgrade upgraded vehicles to compete in multiplayer races that were of a lower rating.
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In either mode, there are four tracks to race. Each of the four tracks may be raced from the finish line to the start line (reverse) for a total of eight races to choose from. Some tracks include more straight runs for higher top speeds while others include more turns for a test of steering.
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In either mode, there were four tracks to race. Each of the four tracks could be raced from the finish line to the start line (reverse) for a total of eight races to choose from. Some tracks included more straight runs for higher top speeds while others included more turns for a test of steering.
==Upgrades==
==Upgrades==
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The jet racers, or Velocity Racers, can be upgraded through the ''Sodium 2'' Garage. Users can upgrade their craft, equip explosive rocket-boosters, and choose different paint schemes. Users can purchase upgrades both with [[Sodium Credits]] earned in game, and through purchases from the PlayStation Store. Users can currently upgrade their jet racers Engine, Afterburner, Airfoils, Flight Computer, Rocket Boosters, Paint Schemes, Hover Engine, Air Brakes, Chassis and Fuel with more possibilities in the future. Some upgrades require the user to gain enough XP to reach a certain XP level.
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The jet racers, or Velocity Racers, could be upgraded through the ''Sodium 2'' Garage. Users could upgrade their craft, equip explosive rocket-boosters, and choose different paint schemes. Users could purchase upgrades both with [[Sodium Credits]] earned in game, and through purchases from the PlayStation Store. Users could upgrade their jet racers Engine, Afterburner, Airfoils, Flight Computer, Rocket Boosters, Paint Schemes, Hover Engine, Air Brakes, Chassis and Fuel with more possibilities in the future. Some upgrades required the user to gain enough XP to reach a certain XP level.
==Rewards==
==Rewards==
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Rewards are given as players reach new XP levels. At the end of each single player race, the player is awarded XP based on achievements such as breaking a personal top speed record or never using the air brakes. Many of the rewards are simply the ability to access upgrades for the Sodium 2 racer. Others are items for decorating a [[personal space]].
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Rewards were given as players reach new XP levels. At the end of each single player race, the player was awarded XP based on achievements such as breaking a personal top speed record or never using the air brakes. Many of the rewards were simply the ability to access upgrades for the Sodium 2 racer. Others were items for decorating a [[personal space]].
Sodium 2: Project Velocity (commonly referred to as simply Sodium 2) was a mini-game in the Sodium family of spaces in Playstation Home. It was the first sequel to Sodium One.
Sodium 2 was a completely free to play (unlike Sodium One) high-speed extreme racing game, similar to the WipEout series of games. It features single and multiplayer player modes.
In single player mode, users honed their skills and progress through the Sodium 2 XP system. Users could build XP, complete objectives, earn Sodium Credits, and compete on the world-wide leader board. Based on the player's best time per track, the game automatically included a replay of two other racers with a time that is slightly better than the player, which promoted further improvement.
In real-time multiplayer mode, players could race against friends or strangers. To maintain even competition, vehicle upgrades were rated on a 1 to 5 star system. Multiplayer races were rated with 1 to 5 stars. Users had to downgrade upgraded vehicles to compete in multiplayer races that were of a lower rating.
In either mode, there were four tracks to race. Each of the four tracks could be raced from the finish line to the start line (reverse) for a total of eight races to choose from. Some tracks included more straight runs for higher top speeds while others included more turns for a test of steering.
The jet racers, or Velocity Racers, could be upgraded through the Sodium 2 Garage. Users could upgrade their craft, equip explosive rocket-boosters, and choose different paint schemes. Users could purchase upgrades both with Sodium Credits earned in game, and through purchases from the PlayStation Store. Users could upgrade their jet racers Engine, Afterburner, Airfoils, Flight Computer, Rocket Boosters, Paint Schemes, Hover Engine, Air Brakes, Chassis and Fuel with more possibilities in the future. Some upgrades required the user to gain enough XP to reach a certain XP level.
Rewards were given as players reach new XP levels. At the end of each single player race, the player was awarded XP based on achievements such as breaking a personal top speed record or never using the air brakes. Many of the rewards were simply the ability to access upgrades for the Sodium 2 racer. Others were items for decorating a personal space.
Sodium 2 and was first teased in an interview that occurred on December 18, 2009 with the CEO of Outso Halli Bjornsson, the Chief of Operations of Outso Joel Kemp, and the Director of Home for SCEA Jack Buser. It was officially unveiled by Jack Buser, Director of Home for SCEA, on PlayStation.Blog on December 10, 2010. According to Outso, "Sodium 2 is looking to expand on every area of the original game with heavily customizable jet racers, supersonic speeds and a pounding soundtrack." The Sodium 2 beta was tested by select members of the PlayStation Home community.